The technique to make textures is easy as anything, but I'd also like to add that making really, really good looking textures is actually a lot harder than it looks. Oh and yeah your texturez look great mate, though that grass one seems to be unnecessarily tiling in the center try varing it abit otherwise it will look like a grid when u apply it to something large like terrain.Ĭlick to expand.I half agree with this. Hell there's even plugins that do it all for you lolz, but you will never find anything other than a 4 sided seamless texture as there's no such thing as ANY 2D IMAGE having more than 4 sides its 2D! And before someone gets clever and says what about a picture of a hectagon, the image will still be so many pixels high and so many wide.įor a challenge try making something with an offset aspect ratio tilable, such as bricks or fancy tiles, that gets a tad more complected when dealing with the 3rd dimension. Now seamless is really easy to make and use, just take one pic make the canvas 4 times bigger stick it in a corner copy paste flip horizontally copy and past those 2 and flip vertically, then use clone stamp to randomize the center area, as long as u don't edit the sides it will tile seamlessly, and also mirror seamlessly. If anything it goes 4 sided then, 8 sided, 16, 32 and so on but its still 4 sided, just means you can have half a tile, in essence its a 4 sided seamless tiled 2x or more, and so needs not be made in photoshop as a regular seamless will do the same job as long as you tile it twice. any seamless texture can be applyed to a cube, it may have 6 sides but each side only has 4 points of contact, 2 vertical 2 horizontal, same for seamless sphere textures and anything else mates. by definition a seamless texture tiles vertically and horizontally without drastic visual change. Ok first of all ther's no such thing as an 8 6 or any other form of seamless texture.
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